DemonHunt RL news
Demonhunt Beta V2.2 - Released
After another extended hiatus, I’ve decided to restart active development on Demonhunt – and am releasing beta V2.2 today, containing many usability fixes, tweaked difficulty, a more interesting/easier early game and some new monsters/items.
Download Demonhunt RL Beta V2.2
Gameplay updates
- Added a new mini-boss who drops one of three uncommon items
- Cultist phase door
- Cultist ranged burn
- Beastlords – summon vicious dogs
- Slightly reduced difficulty - the midgame was a bit too tough
- Tab and SHIFT-TAB to cycle through nearby targets when in fire mode -
- New game button (don’t need to restart to play another game)
- Mana/Health bars to easily see how much HP/MP you have a glance
- Can now cancel firing a ranged weapon
- Run command (shift+direction),
- Adjustable font sizes – 3 levels
- Help menu accessable by clicking along the top menubar
Demonhunt V2.0 - Released
After much delay (real life can be a pain), i have released Demonhunt RL V2.0 today!
You can download the latest version of Demonhunt here: Demonhunt RL V2.0 Download
This one of the most major updates to Demonhunt to date, including:
- Over 40 new spells/abilities!
- Enhanced skill selection/levelling system
- Improved pathfinding/AI
- Major balance changes for increased challenge
- Special levels support (only one so far, but expect many special levels to be added in future versions)
- Healing spells abolished - They were considered to be game breaking
- Mana regeneration (mostly) abolished - can still recharge rapidly once per level using the "recharge" ability as spellsword
- Dig through the rock using the "Tunnel" command - press 'T' to tunnel.
From now on, i'll be keeping up-to-date development progress available here on Pivotal Tracker
Demonhunt V2.0 - Further Updates
Work continues on Demonhunt RL V2.0 - I've made some major progress on the new version of Demonhunt, and have so far implemented 41 (Yes, that's _forty one_) new skills/spells.
I would say that the implementation of the new version is approximately 70% complete now, but it will also take some time to rebalance all the new class abilities. Rest assured, it will be worth the wait.
Up to date information is available at the Demonhunt Plan.
Demonhunt V2.0
School's out for summer. Or winter in my case - you must keep in mind that everything is upside down in Australia. I have some time off work, and i intend to use it to work on Demonhunt Roguelike.
Version 2.0 is a serious update, and i'm making substantial progress - you can see the .plan at the Demonhunt Plan.
DemonHuntRL - Still Alive
Never Fear, Fobbah is still alive and well, and working on Demonhunt Roguelike in his rapidly decreasing spare time. I'm still working on Demonhunt V1.4, but this is a pretty major release, and will take a fair bit more time to complete.
Rest assured, it will be out eventually, and although i won't spoil too much yet, it includes MAJOR improvements to the gameplay. DHRL V1.0 was pretty much what you'd expect from a 7DRL - complete, and somewhat fun, but each game tends to play out the same way. I'm working towards a 2.0 release for the September Release Party , which will be more of a full scale roguelike, with more classes, a skill system, challenges, and a more difficult endgame. Progress is steady, and i dont want to release things too soon, as i have a lot planned :D.
More updates as they come,
-Fobbah
DemonhuntRL V1.31 - Download here!
Ok, so i've toiled on this for a while, and while the spellcasting system needs an overhaul, I'm releasing V1.31 today.
Download it here: DemonhuntRL V1.31
Big changes to look forward to in this version:
-Healing spells abolished completely - they tend to cause fighters carrying around two sets of gear - one set for fighting, and another magic set for running away and healing. This has increased the difficulty somewhat, but i feel that the game was a little too easy as it was.
-Improved monster pathfinding - they will now try to gang up on you instead of approaching in a column to be slaughtered one by one
-Rings of speed removed completely - sorry guys, but they were seriously injuring the game's balance
-Animations for ranged attacks
-Animations for being hit/drinking potions
-Awesome sound effects :)
-Wicked soundtrack
-Saving/loading
Big changes planned for the future (v1.4):
-New offensive spells will be added to keep casters interesting
-End bosses will have a lot of new tricks up their sleeve - magic, ranged attacks, summoning, you name it, but i'll leave the details as a surprise :)
-Class based skill system to further differentiate the three player classes
DHRLV1.3 - Still a work in progress
Ok, so i've added sound effects and music - which are awesome by the way :)
Saving/Loading appears to be working correctly but i'll have to keep playing with it before i'm 100% sure there's no problems, but as far as i'm aware, it works fine.
I've also modified the pathfinding system so monsters now attempt to avoid stepping on a tile which contains another mobile. This small change has made them _significantly_ more intelligent, and much more dangerous. look out, because they will now attempt to surround you, so using the terrain to your advantage will now be much more important
There's a lot of work that still needs to be done in playbalancing though, so i have decided not to release 1.3 just yet. Soon though :)
DemonHuntRL - V1.3
The pace has slowed down after the 7DRL, but development on demonhunt isn't going to stop just yet. I'm going to be releasing a new version of demonhunt sometime this week, so stay tuned.
New features will include:
- Lots of sound effects - already done
- Music soundtrack - already done
- Rebalancing of the game. Biggest change will be the speed system. Speed-bonusing items and selecting speed from the levelup menu is still too powerful, so i'm going to be nerfing these significantly.
- Saving/Loading through Java serialization interface.
Demonhunt 7DRL - Success (14/3/10)
I've successfully completed my 7DRL - "Demonhunt" - on time!
It was a crazy week with a lot of coffee and manic coding sessions, but i'm really happy with the way it turned out. I'm probably going to continue working on this again, as it's a great little project, but i'll be taking a break from the manic coding sessions and catching up with real life work for a while :P
You can download V1.0 of Demonhunt here: DemonhuntV1.rar
Source code is also available here: DHSource.rar
There is about 100 items in the game, and three player classes - Fighter, Archer and Spellsword. The game is definitely finishable with all three classes, I think the end game gets a little easy if you know how the game works, but we'll see how the learning curve is when you dont know the game mechanics like the back of your hand as i do :). It should take roughly an hour to win if you've got a decent run going.
A few tips for beginning adventurers:
- Wands in this RL work as ranged weapons that use mana instead of ammo. They have no "charges" like in nethack
- Bows do more damage if your speed is high.
- Likewise, wands do more damage if your magic is high.
- Archers dont suck - unfortunately the short bow you start with is rather underpowered - there are plenty of better bows though :)
- Hell Sorcerors are _dangerous_. Kill them immediately on sight.