DemonHunt Game Plan

DemonHunt RL - V2.0 Game Plan.

updated July 14th 2010 1:18 AM by Fob Bah

This is my game plan for V2.0 of demonhunt. It's a big list of features I intend to implement before the september 19th release date for the rec.games.roguelike.development September Release Party :)

This page will be updated as features are brainstormed/implemented.

Key: Incomplete Partially Complete Completed

Balance/General changes:

  • Saving/Loading fully implemented & fixed
  • Healing spells abolished completely - these were a big balance problem: It was optimal to keep two sets of gear, one for magic, one for fighting, and switching to the magic gear to heal whenever you were hurt. with only potions now, the game is somewhat tougher, but also far less boring.
  • Big changes to player classes to differentiate the three classes.
    • New "Special Abilities" - on a recharge timer, not mana
    • LOTS of new spells (not that there were many before)
  • Special levels
  • Sound/Music improved and expanded
  • Speed system completely revamped. Very few items grant speed bonuses, and you cannot put stat points into speed anymore
  • Stat points revamped: slightly more frequent levelups, but only 1 stat point per level (was 2 points per level before - this is a big change)

Monster changes:

  • Abaddon is now extremely dangerous (although still quite killable). As to why, you'll have to fight him to find out for yourself. (hint: don't waste time, get in there and kill him as fast as possible)
  • Unique monsters have significantly more character. All unique monsters will have a range of special abilities, and some will have their own special levels.
  • Uncommon monsters - not as powerful as uniques, but tougher than the standard fare. These will predominately show up earlier in the game and will be somewhat rare.
  • Monster AI has been improved substantially - especially their pathfinding.
  • Lots of new ranged monsters added.

Dungeon changes:

  • Main new feature is special levels:
    • These levels will be similar to the challenges in DoomRL. High risk, but even greater reward.
    • Most of the special levels are pre-designed.
  • Upgrades to dungeon generating algorithm
    • New room types, terrain (lava, water, blood, altars...)
    • New level types including outdoor/cavern levels

Class abilities and changes to the player:

  • Abilities for all classes:

    AbilityDescription
    Tunnel All characters can dig through walls. Takes lots of turns.
    Speed Higher level characters get a speed bonus
    Haste Archers start with speed. Get haste later.
  • Fighter abilities:

    AbilityDescription
    Leap Leap over enemies
    Reckless Charge Charge towards an enemy and attack
    Stun Temporary Debuff: Stun targeted adjacent monster
    Break Tackle Causes knockback/stun against monsters around you
    Fury Temporary Buff: Increased spd/atk
    Mighty Blow A single, powerful attack that cuts through armour
    Critical Strike Increase chance of critical strikes - up to 3 levels
    Bloodthirst Temporary Buff: Regain hp upon killing enemies
    Bloodlust Gain temporary bonus attack/speed whenever you kill 2 or more enemies in a row
    Whirlwind Strike all the monsters adjacent to you
    Counterattack Gives you a chance to make a free attack when struck
    Sword Mastery Increase sword proficiency - up to 3 levels
    Axe Mastery Increase axe proficency - up to 3 levels
    Balanced stance Normal Fighting Stance
    Cautious stance Take less damage, slight speed bonus, reduced atk
    Frenzied stance Big atk & spd bonus, HP drains away slowly
  • Archer abilities:

    AbilityDescription
    Rapid fire Shoot several rounds in one turn. Up to 3 levels
    Enchanted shot Buff: enchant your shots for several turns for extra damage
    Escape Short ranged random teleport - for getting out of crowds
    Fabricate Arrows Manufacture some free arrows
    Critical shot Very powerful single shot - big atk bonus
    Piercing Arrow Acts like a beam of your selected arrow. Tohit bonus.
  • Spellsword abilities:

    AbilityDescription
    Recharge Temporary Buff: Increased mana regen
    Drain health Offensive spell - drain enemy HP
    Detect monsters Permanent buff - ESP abilities
  • Spells:

    AbilityDescription
    Choking Gas Light AOE blast attack
    Fireball Medium AOE blast attack
    Phase Door/Teleport Escape abilities
    Slow monster Magic test or speed penalty
    Lightning bolt Lightning beam attack
    Death touch Magic test or instant death. Must be adjacent
    Teleport Monster Magic test or teleport effect.
    Cause fear Magic test or monster flees from player.
    Armageddon Heavy damage fire AOE blast.
    Blizzard medium damage AOE attack. lasts several turns.
    Mass Amnesia All monsters take magic test or forget you're there.
    Freezing Blast Stunning ranged AOE attack. Does light damage.
    Nova Does medium damage in a blast around player
    Blazing Trail Leave a trail of fire behind you.
    Fire wall Create a wall of fire
    Sleep Monster Magic test or sleep effect
    Mass Sleep AOE magic test or sleep effect

Item/Equipment changes:

  • Reduced drop rate of lower depth equipment. Uncommon items, which will be not as good as artifacts, but substantially better than normal gear, will be added to compensate.
  • Special wands:
    • Wand of digging: Blasts its way through rock effortlessly
  • Special potions/scrolls:
    • Potion invisibility: temporary invisibility.
    • Scroll of lesser/greater/godly enchantment: enchantment scrolls permanently improve Equipment